Released alpha version 0.2
Monster Looter » Devlog
Finally implemented the key mechanic of Monster Looter - the ability to scale loot drop with each monster upgrade, plus major UI polishes
Enhancements & fixes:
- Allow player to move through monsters with slight slowdown upon damage (thanks to suggestion from Joe345)
- Improve description of item and monster upgrades to emphasize whether it applies on monsters or player (thanks to suggestion from IndieBen)
- Rebalance exp drops, hp and damage from monsters to keep steady pace of progress (thanks to feedback from cipherdam)
- Added more levels of monsters, weapons and item upgrades
- Restructure monster upgrade path; starting with humans
- Display more information on effects of upgrades on monsters and player
- Display damage on monsters and player
- Improved icons for items and animated sprites for monsters
- Restrict camera and movement to map size
- Add credit text on title screen for feedback contributors :)
Files
game.zip Play in browser
Aug 07, 2023
Monster Looter
Like Vampire Survivors but leveling up monsters instead
Status | In development |
Author | 5 mins |
Genre | Action, Role Playing, Survival |
Tags | Action RPG, Bullet Hell, Godot, Monsters, Pixel Art, Short, Singleplayer, Top-Down |
More posts
- Released alpha version 0.2.2 (performance + balancing)Sep 01, 2023
- Released alpha version 0.2.1 (mobile support + better performance)Aug 08, 2023
- Released alpha version 0.1Aug 05, 2023
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